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AI Insights · Timothy · January 2022

Top 5 First Person Games on iOS in Qatar - Q4 2021

Discover the performance of the top 5 first-person games on iOS in Qatar during Q4 2021, including key metrics like downloads, revenue, and active users.

Top 5 First Person Games on iOS in Qatar - Q4 2021

In the fourth quarter of 2021, the top 5 first-person games on iOS in Qatar showcased varied performance across downloads, revenue, and active users. Here’s a closer look at their metrics:

Call of Duty®: Mobile

Weekly Revenue: Starting strong at approximately $5.5K in late September, the revenue saw a dip in early October but gradually climbed back up, reaching around $4.1K by the end of October. The quarter closed with revenue peaking again at roughly $3.7K in the last week of December.

Weekly Downloads: Downloads showed a fluctuating trend, starting at 655 in late September, dipping to 467 in mid-October, and then rising steadily to reach 677 in the final week of December.

Weekly Active Users: Active users began at around 15.5K in late September, experienced slight fluctuations throughout the quarter, and ended at approximately 13.7K by the end of December.

Fishing Clash: Sport Simulator

Weekly Revenue: Revenue for this game exhibited peaks and troughs, starting at about $1.9K in late September, peaking at approximately $2.7K in early December, and closing the quarter at around $1.2K in the final week of December.

Weekly Active Users: Active users began at 78 in late September and saw a gradual decline, ending the quarter at 48 in the last week of December.

Cooking Madness-Kitchen Frenzy

Weekly Revenue: The revenue had a notable increase, starting at $640 in late September and peaking at about $1.7K in late November. The quarter ended with revenue at around $1.6K during the last week of December.

Weekly Downloads: Downloads fluctuated throughout the quarter, starting at 339 in late September, seeing a high of 567 in early October, and closing at 337 in the final week of December.

Weekly Active Users: Active users began at 1.7K in late September, fluctuated slightly, and ended the quarter at approximately 1.5K in the last week of December.

Minecraft

Weekly Revenue: Revenue for Minecraft showed steady performance, starting at $726 in late September and peaking at $947 in late November. The quarter closed with revenue around $771 in the final week of December.

Weekly Downloads: Downloads started at 45 in late September, saw a peak of 64 in late October, and ended at 53 in the last week of December.

Weekly Active Users: Active users began at approximately 8.6K in late September, fluctuated slightly, and closed the quarter at around 8.9K in the last week of December.

Sniper 3D: Gun Shooting Games

Weekly Revenue: The revenue for Sniper 3D showcased significant peaks, starting at $523 in late September, peaking at about $1.3K in early December, and closing the quarter at $594 in the last week of December.

Weekly Downloads: Downloads began at 182 in late September, saw a peak of 398 in mid-December, and closed at 324 in the final week of December.

Weekly Active Users: Active users started at around 2.1K in late September, fluctuated throughout the quarter, and ended at approximately 2.4K in the last week of December.

These insights are based on data from Sensor Tower, where more detailed analytics can be found.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022